#pragma once
#include "RootScene.h"
#include "GameObject.h"

class Field;
class GameScene : public RootScene
{
private:
	Field* _field;
	float _endTime;
	bool _endFlag;
	GameObject _endTitle;
public:
	GameScene(int a);
	~GameScene(void);
	void Update();
	void reset(int a);
};
